Fortune's Friend
(Complete Scoundrel variant, p. 38)
The fortune's friend lives by his luck.
Requirements
Base Attack Bonus: +3
Skills: Any skill 8 ranks.
Feats: Any luck feat.
Hit die
d6
Skill points
6 + Int
Class Features
Spellcasting: At each even-numbered level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one spellcasting class before becoming a fortune’s friend, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.
Easy Luck (Ex): Luck comes to you naturally. The swift or immediate action to use a luck feat does not count against your limit of one swift action per turn. However, you still can’t expend a luck reroll more than once per turn to influence the same result.
Extra Fortune (Ex): At each odd-numbered level, you gain one extra luck reroll per day. This reroll is in addition to those granted by luck feats.
More Luck than Skill (Ex): Even if you have some talent in a particular area, you still depend on your luck to see you through. Once per day as a swift action, you can add your class level as a luck bonus on all skill checks you make until the start of your next turn.
Bonus Luck Feat: At 2nd and 4th level, you gain a bonus luck feat for which you meet the prerequisite. See page 75 of Complete Scoundrel for a complete list of luck feats.
Fortune’s Favorite (Ex): By 3rd level, you have learned to rely on your luck to stay alive. Once per day as an immediate action, you can add your class level as a luck bonus on all saving throws you make until the start of your next turn.
Lucky Strike (Ex): Even the greatest warriors, those who train and drill constantly, occasionally win through sheer luck, so why shouldn’t you? Beginning at 5th level, once per day as a swift action, you can add your class level as a luck bonus on all attack rolls you make until the start of your next turn.
Advancement
| Level | BAB | Fort | Ref | Will | Special | Spellcasting |
|---|---|---|---|---|---|---|
| 1st | +0 | +0 | +2 | +0 | Easy luck, extra fortune, more luck than skill | — |
| 2nd | +1 | +0 | +3 | +0 | Bonus luck feat | +1 level of existing spellcasting class |
| 3rd | +1 | +1 | +3 | +1 | Extra fortune, fortune’s favorite | — |
| 4th | +2 | +1 | +4 | +1 | Bonus luck feat | +1 level of existing spellcasting class |
| 5th | +2 | +1 | +4 | +1 | Extra fortune, lucky strike | — |
Class skills
| Skill name | Key ability | Trained only | Armor check penalty |
|---|---|---|---|
| Balance | DEX | ||
| Bluff | CHA | ||
| Climb | STR | ||
| Craft | INT | ||
| Decipher Script | INT | ||
| Diplomacy | CHA | ||
| Disable Device | INT | ||
| Disguise | CHA | ||
| Escape Artist | DEX | ||
| Gather Information | CHA | ||
| Hide | DEX | ||
| Jump | STR | ||
| Listen | WIS | ||
| Move Silently | DEX | ||
| Open Lock | DEX | ||
| Perform | CHA | ||
| Profession | WIS | ||
| Search | INT | ||
| Sleight of Hand | DEX | ||
| Spot | WIS | ||
| Swim | STR | ||
| Tumble | DEX | ||
| Use Magic Device | CHA | ||
| Use Rope | DEX |
