Feats
Feat name | Short description | Rulebook |
---|---|---|
Alacritous Cogitation | You can leave a prepared spell slot open to spontaneously ... | Complete Mage |
Alertness | You have finely tuned senses. | Player's Handbook v.3.5 |
Aleval School | You have learned House Aleval's fighting techniques, allowing you to ... | Drow of the Underdark |
Aligned Attack | Your melee or ranged attack overcomes your opponent's alignment-based damage ... | Expanded Psionics Handbook |
Allied Defense | You are good at protecting nearby allies. | Shining South |
Alluring | Others have an inexplicable urge to believe your every word. | Song and Silence: A Guidebook to Bards and Rogues |
Alternate Form | You have unlocked the power to move unseen within the ... | Dragons of Ebberon |
Altitude Adaptation | Your body adapts quickly to changes in altitude, preventing you ... | Frostburn |
Altitude Adaptation | Your body adapts quickly to changes in altitude, preventing you ... | Secrets of Sarlona |
Ambidexterity | You are equally adept at using either hand | Player's Handbook 3.0 |
Anarchic Bloodline | You are descended from a chaotic outsider. The characteristics you ... | Dragon Compendium |
Anarchic Heritage | You are descended from creatures native to the planes of ... | Planar Handbook |
Ancestral Guidance | The spirit of your patron ancestor guides your hands and ... | Races of Eberron |
Ancestral Knowledge | You have a strong connection to the ancestors of your ... | Races of Stone |
Ancestral Relic | You own an ancestral heirloom and can invest it with ... | Book of Exalted Deeds |
Ancestral Spirit | You have ties to the long-dead spirit of one of ... | Races of Faerun |
Ancestral Whispers | Through intense focus and divine energies, you can hear the ... | Faiths of Eberron |
Animal Affinity | You are good with animals. | Player's Handbook v.3.5 |
Animal Control | Animal Control [General] You can channel the power of nature ... | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers |
Animal Defiance | You can channel the power of nature to drive off ... | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers |