D&D
tools
1
Feats. Spells. Prestige Classes. And more!
Loading
Rulebooks
Character Options
Magic
Bestiary
Items
My D&D
Contacts
Android
All
Editions
3.5 Core
3.5 Supplements
3.5 Dragonlance
3.5 Eberron
3.5 Forgotten Realms
Rules
Classes
Feats
Feat Categories
Traits
Flaws
Skills
Skill Tricks
Deities
Languages
Spells
Spell Schools
Descriptors
Shadow Casting
Invocations
Psionics
Auras
Maneuvers
Domains
Races
Race Types
Monsters
Monstrous Types
Monstrous Traits
Templates
Magical
Mundane / Alchemical
Contact Us
News
Staff
Warning: This is 3.0 Edition material. It is possible that there is more recent 3.5 Edition version.
»
Spells
»
Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers
(
book
)
All social disabled (faster)
(Rank whole site)
Spells in Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers
‹‹ previous
1
2
3
4
next ››
(total 64 items)
Items per page:
20
50
100
1000
Spell name
Spell School
V
S
M
AF
DF
XP
Rulebook name
Edition
Trance, Mass
Enchantment
Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers
Supplementals (3.0)
True Reincarnate
Transmutation
Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers
Supplementals (3.0)
Waterball
Evocation
Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers
Supplementals (3.0)
Wood Wose
Conjuration
Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers
Supplementals (3.0)
‹‹ previous
1
2
3
4
next ››
(total 64 items)
Items per page:
20
50
100
1000
Comments on the whole site