Spell name |
Spell School |
V S M AF DF XP
|
Rulebook name |
Edition |
Magic Convalescence |
Conjuration |
 |
Player's Handbook II |
Supplementals (3.5) |
Monstrous Regeneration |
Conjuration |
 |
Magic of Faerun |
Forgotten Realms (3.0) |
Neutralize Poison |
Conjuration |
 |
Player's Handbook v.3.5 |
Core (3.5) |
Panacea |
Conjuration |
 |
Miniatures Handbook |
Supplementals (3.5) |
Panacea |
Conjuration |
 |
Spell Compendium |
Supplementals (3.5) |
Positive Energy Aura |
Conjuration |
 |
Planar Handbook |
Supplementals (3.5) |
Positive Energy Aura |
Conjuration |
 |
Spell Compendium |
Supplementals (3.5) |
Raise Dead |
Conjuration |
 |
Player's Handbook v.3.5 |
Core (3.5) |
Raise Ghost |
Conjuration |
 |
Ghostwalk |
Supplementals (3.0) |
Reanimation |
Conjuration |
 |
Complete Arcane |
Supplementals (3.5) |
Reanimation |
Conjuration |
 |
Oriental Adventures |
Oriental Adventures (3.0) |
Refreshment |
Conjuration |
 |
Book of Exalted Deeds |
Supplementals (3.5) |
Regenerate |
Conjuration |
 |
Player's Handbook v.3.5 |
Core (3.5) |
Regenerate Circle |
Conjuration |
 |
Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers |
Supplementals (3.0) |
Regenerate Critical Wounds |
Conjuration |
 |
Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers |
Supplementals (3.0) |
Regenerate Light Wounds |
Conjuration |
 |
Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers |
Supplementals (3.0) |
Regenerate Moderate Wounds |
Conjuration |
 |
Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers |
Supplementals (3.0) |
Regenerate Ring |
Conjuration |
 |
Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers |
Supplementals (3.0) |
Regenerate Serious Wounds |
Conjuration |
 |
Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers |
Supplementals (3.0) |
Rejuvenating Light |
Conjuration |
 |
Complete Champion |
Supplementals (3.5) |